Scattle is a producer, indie game developer, graphic designer, music video maker and game composer. Best known for the soundtrack to Hotline Miami.
Terra Glitch:What was your first ventures into music creation?
Scattle: The first thing I ever used to make music was called Tunafish. Great sequencer but I just stuck with all the stock sounds for ages because I never knew any better. Used to make weird videogame remixes and like, 30 second tracks. Next I started using Daisuke Amaya’s PXTONE to start making random chiptunes and remixes. But at last, I have found Renoise and have been cranking out beats with that awesome tracker since!
Terra Glitch: Kavinsky or Justice?
Scattle: Both, and Mr. Flash
Terra Glitch: Tell us a little bit about your tools of the trade and tell us a bit about your process?
Scattle: I use GraphicsGale, Photoshop, Game Maker Studio, and Renoise. Adobe Illustrator too, sometimes. Right now I’m working on a game so I like to devote an entire day to a certain aspect of development. If Im doing sound I’ll just have Renoise open, if animation, I’ll just use GraphicsGale, etc. until I have enough assets for the game to really make a difference, then I open up Game Maker and code them all in.
Terra Glitch: How did you get to be on the soundtrack of Hotline Miami?
Scattle: When Hotline Miami was getting made, me and Jonatan would chat on msn messenger. One day he sent me over a build for a game called Cocaine Cowboy wich was basically the prototype. It was pretty damn fun but after a couple months passed I was wondering what happened with it. I ended up emailing Jonatan and asking if he would be cool with me making a song for the game. I sent him the demo for Knock Knock, and the rest is history!
Terra Glitch: Any new projects we can look forward to from Scattleware?
Scattle: My first iOS game Smash Jungle is coming quite soon and I couldn’t be more stoked about it! I feel like I’ve finally made a really decent little arcade game for the platform. Here’s a little teaser for it:
Other than that, just more music and hopefully some more DJ gigs around the corner
Terra Glitch: What do you prefer, making music or developing games?
Scattle: So hard to choose! I’d probably say I like developing games a bit more because it provides a bigger canvas for the music to exist, if that makes sense. Plus its also really fun to think up weird gameplay mechanics and mess with people’s expectations.
Terra Glitch: Is there anyone you would like to collaborate with?
Scattle: I’d absolutely love to collaborate with Anamanaguchi. Those guys have been killing it for years. It would also be pretty rad to collaborate with Oliver too
Terra Glitch: If you had to make a 10 song playlist what would be on it?