Category Archives: Interviews

Scattle

Scattle-spotlight
Scattle is a producer, indie game developer, graphic designer, music video maker and game composer. Best known for the soundtrack to Hotline Miami.

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Terra Glitch:
What was your first ventures into music creation?
Scattle: The first thing I ever used to make music was called Tunafish. Great sequencer but I just stuck with all the stock sounds for ages because I never knew any better. Used to make weird videogame remixes and like, 30 second tracks. Next I started using Daisuke Amaya’s PXTONE to start making random chiptunes and remixes. But at last, I have found Renoise and have been cranking out beats with that awesome tracker since!

Terra Glitch: Kavinsky or Justice?
Scattle: Both, and Mr. Flash

Terra Glitch: Tell us a little bit about your tools of the trade and tell us a bit about your process?
Scattle: I use GraphicsGale, Photoshop, Game Maker Studio, and Renoise. Adobe Illustrator too, sometimes. Right now I’m working on a game so I like to devote an entire day to a certain aspect of development. If Im doing sound I’ll just have Renoise open, if animation, I’ll just use GraphicsGale, etc. until I have enough assets for the game to really make a difference, then I open up Game Maker and code them all in.
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Terra Glitch: How did you get to be on the soundtrack of Hotline Miami?
Scattle: When Hotline Miami was getting made, me and Jonatan would chat on msn messenger. One day he sent me over a build for a game called Cocaine Cowboy wich was basically the prototype. It was pretty damn fun but after a couple months passed I was wondering what happened with it. I ended up emailing Jonatan and asking if he would be cool with me making a song for the game. I sent him the demo for Knock Knock, and the rest is history!

Terra Glitch: Any new projects we can look forward to from Scattleware?
Scattle: My first iOS game Smash Jungle is coming quite soon and I couldn’t be more stoked about it! I feel like I’ve finally made a really decent little arcade game for the platform. Here’s a little teaser for it:

Other than that, just more music and hopefully some more DJ gigs around the corner

Terra Glitch: What do you prefer, making music or developing games?
Scattle: So hard to choose! I’d probably say I like developing games a bit more because it provides a bigger canvas for the music to exist, if that makes sense. Plus its also really fun to think up weird gameplay mechanics and mess with people’s expectations.
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Terra Glitch: Is there anyone you would like to collaborate with?
Scattle: I’d absolutely love to collaborate with Anamanaguchi. Those guys have been killing it for years. It would also be pretty rad to collaborate with Oliver too

Terra Glitch: If you had to make a 10 song playlist what would be on it?
Scattle:

Official Site | Bandcamp | Last.fm | Facebook | Twitter| YouTube

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https://soundcloud.com/scattle

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Ash Thorp

Ash ThorpAsh Thorp is a graphic designer, illustrator, artist, and creative director for a multitude of media, including feature films, commercial enterprises, and print. With an exceptional style of his own, he has quickly gained recognition among the industry, most notably for his role as lead graphic designer for Ender’s Game and Total Recall. He has also contributed to the design direction and concepts for Person of Interest, Prometheus, X-men First Class, the Amazing Spiderman 2, and many more titles. His work has been featured on Motionographer, ImagineFX, Kotaku, and Art of VFX.

In addition to these feature projects, Ash Thorp is further fueled by his internal drive to develop his own signature imprint on the industry. He directed an international team of over 30 members on the Ghost in the Shell tribute titled ‘Project 2501’. He wrote and directed the main title for OFFF Barcelona 2014 alongside acclaimed director, Anthony Scott Burns. He has created feature film tribute prints for Mondo. He launched his own series of illustrations titled ‘Lost Boy’, which is in development for additional media to be announced soon.

Compelled to give back to others, Ash Thorp has travelled the globe to speak at conferences and help share his journey and industry lessons with other creatives. As creator and host of ‘The Collective’ podcasts, he developed this series in an effort to connect artists together. The topics of conversation are diverse, but they are filled with great advice, humor, industry lessons learned, costly mistakes experienced or avoided, and most importantly, it’s aimed to help motivate one another to live out your passion.

Q&A Interview With Ash Thorp
TG: What were some of your early influences and current ones?
AT: I think both my mom and brother were a big influence on me artistically. They are both incredibly talented and it was common to embrace and encourage art in our house growing up. Most of my family are creative types. My current influences are vast… I am influenced by so many different creative spectrums all the way from David Lynch to Moebius.Ash Thorp

TG: How did you get into design and illustration? Do you have any advice for aspiring designers and illustrators?
AT: I first started drawing illustrations as a kid. I always loved escaping into my imagination and pulling the things from my mind out onto paper to scare my mom or impress my friends. Design came to me later in life when I concluded it would be a more sustainable career path for me. Design felt like a natural progression from illustration, and it would still allow me to apply my creative passion. As far as advice, it’s difficult to say since everyone is in different stages in life, but I suppose a unified piece of advice that applies to all of us is: stay hungry, stay humble, expect and encourage change. Most importantly, be in love with what it is that you do.Ash Thorp

TG: What are some of your favorite programs, apps, tools that you regularly use to create your artwork and do you have a process?
AT: There are too many to list! I primarily utilize Photoshop and Illustrator, but sometimes I will use InDesign and play around with C4D for 3D work. Most recently, I have started falling back in love with traditional media. I am in the process of building my book “Lost Boy” using ink and paper to get back to that original feeling of authentic drawings. I have been working with digital medium for so long that it will be a nice reconnection. As far as traditional mediums, I am currently researching and reading about what some of The Greats have found success with using. I recently got lots of nibs and pens from Japan that I’m going to try out, along with some different types of paper. Once I lock in the tools that work best for me and help me get what I want out onto paper, I will be sharing these tools with everyone.Ash Thorp

TG: How much time is divided between traditional forms and working on the computer, and what do you prefer?
AT: When I design, I usually start with an idea that I quickly put on paper in my sketchbook. These drawings are tremendously raw in form, but I can predict the potential in them. They are often mental snapshots of ideas that I will revisit. Once I get the energy and ideas out onto paper, I will then go into either Photoshop or Illustrator to build out these ideas to its final product. I believe I like the use of both paper and digital for mixed reasons. I try to constantly change things up to keep myself fresh and challenged.Ash Thorp

TG: Do you listen to music while working? If so, what’s usually on your playlist?
AT: I absolutely love music, it’s a driving force for my creative passages. I listen to so many different types of music, depending on my mood or if someone has sent me a song/album to check out. I tend to listen to an album over and over again on repeat until I hate it, and then I’ll finally move on to something else. Other than music, I listen to LOTS of film commentary, podcasts, and audio books. Some of the best commentaries I have listened to so far have been by David Fincher, Ridley Scott, and Steven Soderbergh. However, there are so many that I appreciate though, which makes it difficult to really pick a favorite. I am fascinated and in love with the process of making movies, so listening to film commentaries keeps my mind racing while I am building out new content and imagery on my projects.Ash Thorp

TG: What TV shows or movies have been huge influences on your work?
AT: I am a bit of a sponge when it comes to my influences. I love certain pieces about so many different shows/movies. I really loved racing home after school to watch Batman, the animated series; it’s such a masterpiece, and it showed me how it’s possible to respectfully portray the superhero genre. I am definitely inspired by comics, anime, manga, and Sci-Fi films. Some pivotal films that changed my life growing up were Star Wars, Empire Strikes Back, Alien, Akira, Ghost in the Shell, Ninja Scroll, American Beauty, Godfather, Terminator, Fargo… the good stuff. I was lucky to have grown up in such an iconic part of creative history.Ash Thorp

TG: What were some of your favorite projects you worked on and why, how excited were you when you got to work on the bigger ones?
AT: I think each project has been special to me in its own right. I really try and give each project my everything, no matter how small or big it may be. I feel that is the only way to create memorable work that stands out. I try to select projects that I feel fit me best or that I will grow the most from working on, so that I can further build and develop myself into the person that I aim to be. Overall, I’m most excited and personally enjoy the more self-propelled projects, where I have more creative direction and control of the process and final outcome.Ash Thorp

TG: Any dream projects you would love to tackle?
AT: At this stage in my career, I would really love to build out my own projects with other creative that I admire and trust. I feel that nothing is as gratifying as building your own worlds or seeing your own ideas come to life. There are many creators and directors that I would love to someday have the fortune to collaborate with and merge our talents. Working with Otomo at some point in my life would be an extreme honor to me, as I consider him to a living legend in our industry. There is so much to learn and gain from him, and I admire how he has managed to produce such stunning body of works. It would be a dream to be able to translate his masterpiece “Domu” to film.Ash Thorp

TG: What was your first introduction to point cloud?
AT: I was first introduced to the concept from a brief that Ridley Scott and his production designer sent out regarding their needs on the film “Prometheus.” They mentioned a music video by Radiohead that was created using a Lydar scanner. I kept digging for more information which eventually led me to playing with processing and discovering a whole new world of possibilities.Ash Thorp

TG: Is there anything you can tell us about your project Lost Boy and how far away are you from kickstarting it?
AT: YES! Lost Boy is everything that I aspired to be able to draw or create as a kid. With each moment of time I have to sit and study or draw, I am getting closer to conveying the energy and ideas that I have in my mind. This process is extremely taxing and rewarding at the same time. I am in midst of creating the “Lost Boy” script with my great friend and close collaborator, Anthony Scott Burns. Once the crazy story of the “Lost Boy” world is locked down, I will then be able to expand the characters and further build out the pages and art details. I want the book to be impressive and inspiring, so I am devoting everything I can to see this project through. Ideally, my plan is to have 50-60% of the book completed before I launch the KickStarter, so that I have a solid foundation to show people and for them to believe in and support. By waiting to launch, it will also help minimize the amount of time the pledged supporters will have to wait to receive the final product. I will only be able to complete this book with the love and support of the community. I want to pay that back by giving them something special. I’m hoping to go public with the KickStarter early next year… Fingers crossed!!! Wish us luck, and thank you EVERYONE for the amazing feedback, love and support.Ash Thorp

Check out his website here. | Twitter | Facebook | Tumbler | Vimeo | Behance
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Martin Rangelov

Marting RangelovMartin Rangelov is a self-taught sculptor from Bulgaria. His style is mainly dark, with biomechanical & steampunk tendencies. Fore more check out his facebook pageMarting Rangelov
Q&A Interview With Martin Rangelov
TG: What got you into sculpturing?
MR: I was 5 years old when I start, I wasn’t a kid who plays sports so I create my ‘play” in home. My instruments can be found in any scrap box or locker, there is nothing fancy about my work, except the end result of course… I believe in the idealized darkness.That does not mean to be bad or anything, I love the mystery that’s all. All of my creations are abstract in some way – there is no realizm, and also – there is no symetry…Marting Rangelov

TG: What would be your favorite alien?
MR: My Fav. alien is The Predator.Marting RangelovMarting Rangelov

TG: What materials do you use the most?
MR: I’m using two types of clay – chavant and polymer.
I love metal.Armours, gears, helmets and all.i love skulls also.
I love masks.A lot of my characters is like having a mask.Marting Rangelov

TG: What do you listen to while cranking out these insane masks?
MR: I listen metal music most of the time, movie scores – also a lot!

TG: Any movie/tv show favorites that you go back to for inspiration?
MR: I was watched the Predator movies over 100 times when I was a child.I love superhero movies also – Batman, Spider-man, Iron man,Captain America, Superman, and many more of course…
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Cypulchre

SUMMARY | Q&A Interview | REVIEW
Cypulchre


Cypulchre Summary: CYPULCHRE is a dark and twisted cyberpunk thriller, that will take readers on a journey through revolt and redemption, high-tech nightmares and low-life dreams.
Writer: Joseph MacKinnon
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Cypulchre

The inventor of the CLOUD technology—that’s swept Los Angeles’ rich and willing into the noosphere—has lived in exile for a decade, north of the mountains, feared, defamed, and despised by his former colleagues and estranged family. When he learns that the same technology that led to his downfall now threatens his family as well as the thousands synchronized to it, he must take action. Nothing is what it seems, especially with his psychoses turning allies to enemies, and enemies into demons. cypulchre

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Q&A Interview With Writer Joseph MacKinnon:
TG: What were some of your early influences and current ones?
JM: Early influences so far as writing is concerned (ones that I’d love to emulate): Tolkein, C.S. Lewis, Isaac Asimov, G.K. Chesterton, Philip K. Dick, Joseph Conrad, Ray Bradbury, and Hemingway. Confession: I used to take Star Wars audio books out of the library and listen to them on my dad’s cassette player. I was a big Harrison Ford fan and, blurring the lines between actor and character, was desperate to find out what happened to Han Solo after the movies.

Recent influences: There is a lot of overlap, but in the past few years, a lot of science fiction, particularly William Gibson, Orwell, Huxley, and Dick. I’m also in love with Ellis’ Hellblazer, Thomas Pynchon’s “The Crying of Lot 49”, Sheila Watson’s “The Double Hook”, Chris Ware’s “Jimmy Corrigan,” and Joe Sacco’s “Safe Area Gorazde.”

TG: How did you get into writing? Why the Cyberpunk genre in particular? Do you have any advice for aspiring writers?
JM: When I was really young, my parents had an ingenious ploy where they’d prompt me to invent and tell them stories on the spot while giving them neck rubs. Why neck rubs? Helps the creative process, of course! I’m grateful for this trickery, because I’ve been telling stories and tall-tales ever since.

In terms of getting into writing, I dabbled but was never really serious about it until I went to college. There, I had a number of existential crises (which have all been more or less resolved). I found the best way to deal with whatever question or fear was plighting me was to write through it. I also played music, but that’s another thing altogether. My first long-fiction piece was a work called The Fallen Inconscient—a 40-page theodicy re-contextualizing Satan’s fall from Grace—a read that I wouldn’t force on my worst enemy.

Re: Cyberpunk For about a decade, I had a recurring and emotionally-paralyzing nightmare that used to make the very idea of sleep unnerving. It was of chaos—an overwhelming cloud of numbers and wires that would dwarf my very person and render my individuality moot. In the dream I’d yell and fight, but there was nothing to be done. The datascape would swallow me and that’d be it. I’ve since fetishized that feeling of powerlessness; it has been and can be well represented in cyberpunk, particularly where cyberspace is concerned. In the darkness between low lifes and high tech, I can see that chaos burbling.

Advice? Write about whatever it is that most interests you. If you’re bored, chances are, so are your readers.

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TG:
Do you write by PC, typewriter or hand?
JM: For any given project, I usually have a few notebooks on the go, two Word docs open, and a stack of printer paper blotted with indecipherable scrawl, not to mention the five-or-so back-up saves I’ve emailed around to my different aliases.

TG: Do you listen to music while writing if so what’s usually on your playlist?
JM: If I’m writing, I can’t listen to music with lyrics. I find that if Brody Dalle’s sweet voice is piping through my speakers, part of my mind gets caught up with the lyrics, thus splitting my attention, especially dangerous when the writing process demands and deserves all 100%. For Faultline 49, I listened to Philip Glass’ discography a few times over. A lot of classics (i.e. Beethoven, Bach, etc.) and some electro mayhem. I do, however, love to idle and daydream (part of my process), which requires music of all kinds. I try to become my characters and let the soundtrack dictate circumstance and context, and then I attempt to determine how they’d behave by acting on their behalf. Granted their interactions in this solipsism of sorts, I then know how they’ll react when they reach a certain event or pressure point in the story I’m working on.

Usually on the playlist: Queens of the Stone Age, Philip Glass, Ashley MacIsaac, NIN, Truckfighters, Death From Above 1979, Glitchmob, Graveyard, Isis, Clutch, and Tool.

TG: How did you come up with the title?
JM: The title… I was reading an article about the history of the Knights of the Holy Sepulchre. I loved the sound of the word sepulchre. Three syllables. Rolls off your tongue. Means a place of burial or a place for religious relics. I already had a rough map of the story I wanted to tell, and realized that the towers housing Los Angeles’ minds and bodies were ultimately tombs. The cyber- prefix melded well, and it too rolled off the tongue, so Cypulchre stuck.

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TG:
If you could spend some time in the CLOUD, would you? What would you do?
JM: If I could spend some time in the CLOUD, I’d probably synch to a stuntman’s memex and ghost over risks and gambles I would not have otherwise experienced. Hell, I’d synchronize to Josh Homme’s memex and see him jam Better Living Through Chemistry. To be perfectly honest, I’d move to the embattled south and live a life free from the technological lures of the Blue Zone, and let the desert wind and RIM tick revolutionaries test my mettle. After all, wouldn’t it be better to be the source of the memories, knowledge, and information? Anybody can read history. It’d be far more interesting to make it. What would you do?

TG: What’s your fascination with monocles?
JM: Monocles? Who doesn’t want a Monocle?

REVIEW: Score: Avoid | Skip | Rent | Sale | Buy
Do you harken back to the times of William Gibson’s Neuromancer or Neal Stephenson’s Snow Crash? Canadian’s Joseph MacKinnon second book Cypulchre might quench your thirst. The story follows Dr. Paul Sheffield, his assistant Oni and his coworker Dr. Shouta Katajimaa’s accidental discovery of a brand new technology called the CLOUD. Their falling out and how the megacorporation Outland that they worked for led by Niles Winchester III takes control of said invention. Paul’s gamble to put everything on everything to redeem himself in the eyes of his wife Rachel and his two kids Pythia and Angela.

It’s a roller coaster ride that will have Paul go through different city sectors like the RIM, Blue Zones and the PIT which MacKinnon knows how to describe in minute detail like your actually there. While the ending might not be entirely conceived as original the ride to said destination makes it required reading for any Cyberpunk aficionado. The book comes with it’s own glossary which could be a welcome addition of terminology to any Shadowrun or Cyberpunk 2020/2077 campaign. It wouldn’t surprise me to see words like CLOUD, Memex, Noosphere, Cypulchre and the famous Monocle be integrated into future stories.
SUMMARY | Q&A | REVIEW
cypulchre