99%IS- AUTUMN/WINTER 2014-15 “ALWAYS”

99is
About 99%IS- | Official Website | Instagram
BRAND
A Korean designer Bajowoo from Seoul. It is development with a product letting a background feel a mode in refined street-style in a rock taste. He makes a real leather item from the first collection with original studs item and parts. The expression method by his original point of view attracts attention. It’s a topic to collaboration with MACKINTOSH, COMME des GARCONS, GEROGE COX, UNDERGROND and more. And Lady Gaga, Chris Brown, Justin Bieber, Miguel, Big Bang and more famous wear on stage and private.

DESIGNER: BAJOWOO
Born in Seoul Korea, in 1984. Began studying at ESMODE Korea in 2003. After graduating from ESMODE, he created his own brand – which also became Korea’s first official “punk brand” – and began designing garments and artwork for rock bands. He built the backbone of his brand after visiting cities such as London, Paris, Tokyo, and Bangkok and interacting with its underground punk scene. In 2008, he moved his label to Tokyo, and was later admitted into Dressmaker fashion school in 2010 – he graduated four years later, in 2014. In his second year at fashion school, he officially launched 99%IS during the Autumn/Winter season of 2012, thus enabling the brand to make its debut at Mercedes-Benz Fashion Week Tokyo for its 2014 Spring/Summer collection.

10:30a.m. Thursday 20 March 2014
Shibuya Hikarie, Tokyo
SHOW DIRECTOR
Shinji Torigoe (Drumcan Inc.)
STYLIST
Masahiro Nakajima
HAIR & MAKE
Katsuya Kamo
MUSIC
Yuji Honda (Soundtrax Inc.)

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Nobumichi Asai

Nobumichi Asai
Nobumichi Asai has used projection mapping to put CGI onto cars, docks, buildings and more. His latest canvas? A real, live human face.


Nobumichi Asai
Asai used Omote, a combination of real-time face tracking and projection mapping to transform a model’s face into mesmerizing patterns.
Asai got the idea from Noh masks in how to make them. First he had to create a surface to cover that makes it possible to accurately represent a theme by very delicate make-up art as it’s output was important. Starting from the fact that it is 3D Laser scanning the face of the model fist. The data from the 3D laser scanning becomes a point cloud through the process of mesh. You could also output the mock-up in order to test the tracking and projection.

Official Website | Facebook | Twitter
Some previous work:





Perturbator

Perturbator
“The legend says he’s half human, half synthesizer…”
Perturbator

Perturbator is James Kent, a creator of Dark and Retrofuturistic music inspired by the 80’s.
Perturbator

You are the night.
Your loved ones are gone now, leaving only blackness ahead. Humanity failed you. They let technology become a threat.
You are the war against machines.
Perturbator
They tried to make you software. But you’re not like the rest.
You are half machine now. More powerful. More fierce. And you only want one thing : to meet the one responsible for the hardware. There are no rules anymore. Kill or be killed. Take advantage of what they have made of you and enact a terrible revenge.
Perturbator
By the end of this journey you will meet your Maker, surrounded by all the desolation he created. A computer. Codename: Satan. Programmed to do only one thing: Erase all traces of the human race.
Perturbator
This is Nocturne City. The year is 2088 and you are about to embark on a journey into an urban nightmare.
Official Site | Bandcamp | Last.fm | Facebook | Twitter

Perturbator
Perturbator

Falling Skies

Falling Skies

Falling Skies Summary: The chaotic aftermath of an alien attack has left most of the world completely incapacitated. In the six months since the initial invasion, the few survivors have banded together outside major cities to begin the difficult task of fighting back. Each day is a test of survival as citizen soldiers work to protect the people in their care while also engaging in an insurgency campaign against the occupying alien force.
Creators: Robert Rodat
Starring: Noah Wyle, Maxim Knight, Drew Roy, Will Patton, Moon Bloodgood, Seychelle Gabriel, Sarah Carter, Connor Jessup, Colin Cunningham, Mpho Koaho, Peter Shinkoda, Ryan Robbins, Brad Kelly
Official Website
Wikipedia
IMDB
Metacritic


Falling Skies
PREMISE – SPOILER WARNING:
Falling Skies is an American science fiction post-apocalyptic dramatic television series created by Robert Rodat and executive produced by Steven Spielberg. The series stars Noah Wyle as Tom Mason, a former Boston University history professor who becomes the second-in-command of the 2nd Massachusetts Militia Regiment, a group of civilians and fighters fleeing post-apocalyptic Boston following an alien invasion that devastated the planet six months before the events of season one.
Falling Skies

The series is broadcast in the United States on the cable channel TNT, and is a production of DreamWorks Television. The series premiered on June 19, 2011.
On July 18, 2014, TNT renewed the show for a 10-episode fifth and final season.
Falling Skies
Falling Skies

Falling Skies tells the story of the aftermath of a global invasion by extraterrestrials (including mechanical attack drones called “mechs”, a species of green-skinned six-legged beings known as “Skitters” that appear to control the mechs, and a third mysterious species known as the Overlords, or “Espheni”, presumably the actual engineers of the invasion and the masters of the Skitters). Within a few days the invaders neutralized the world’s power grid and technology, destroyed the militaries of all the world’s countries, and killed over 90% of the human population. The aliens’ objectives are not explained, though the aliens try to round up children between the ages of 8 and 18 and attach a biomechanical obedience device onto (and into) their spines, referred to as a “harness”. The harness controls the child’s mind, and forcibly removing it generally kills the child. The story begins six months after the invasion and follows a group of survivors who band together to fight back. The group, known as the Second Massachusetts (an allusion to a historical regiment from the Continental Army), is led by retired U.S. Army Captain Dan Weaver and Boston University history professor Tom Mason who, while in search of his son Ben, must put his extensive knowledge of military history into practice as one of the leaders of the resistance movement.

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Combichrist

Combichrist
Combichrist is a Norwegian aggrotech band formed in 2003 by Norwegian Andy LaPlegua, who also founded the bands Icon of Coil, Panzer AG, Scandinavian Cock and Scandy. Combichrist is based in Atlanta, Georgia. The band consist of only LaPlegua in the studio with Joe Letz, Z_Marr, Abbey Nex, and Eric13 for live performances. Releases by the band have been very successful in terms of sales and charted in top positions for dance and alternative charts worldwide, a few releases have even sold out completely.
Combichrist
Formation
The first material LaPlegua wrote for the project was a powernoise/techno crossover track Thanx to my Buddies under the moniker D.r.i.v.E for the Advanced Electronics Vol. 2 compilation. The song was later remade into Like to Thank My Buddies on Combichrist’s album Everybody Hates You. The project’s name was later changed to Hudlager and then finally to Combichrist before the debut album The Joy of Gunz was released on the German record label Out of Line. The band name came from a fanzine of Andy’s in the 1990s, with Combichrist being a character in it that was a “punk-rock messiah.” The character would go on drug and alcohol fueled rampages, later healing those whom he had beaten.
Combichrist
A few years after the band’s conception, LaPlegua departed Norway for the United States, which is now the current home-base for Combichrist and his other projects Scandy, Panzer AG, and Scandinavian Cock.
Combichrist
Success
Combichrist’s first LP The Joy of Gunz was released in 2003. On Halloween of the same year, the limited edition EP Kiss The Blade was released with 667 pressings which sold out in less than a week.
Combichrist
In 2004, the second EP, Sex, Drogen Und Industrial, spent several weeks at number one in the DAC charts. At the same time that Sex, Drogen Und Industrial was released, a limited edition of 666 white-vinyl 12″ pressings for Blut Royale were produced, and sold out quickly.
Combichrist
The year 2005 saw the release of Everybody Hates You and it was at this time that LaPlegua began labeling the music as “Techno Body Music” or TBM. The band released a song called “This is TBM” on the Out-of-Line compilation Techno Body Music volume 1. They played this song live during their 2005 shows, adding vocals to it. No vocal version of the instrumental track was ever released, and the lyrics were instead later reworked for the track “Electrohead.” After this release, LaPlegua stopped referring to their music as TBM. Shortly after the release of the album, Army On The Dance Floor producer Kourtney Klein was added as alternating keyboardist and drummer to the band.
Combichrist
Their 2006 single “Get Your Body Beat” was released to commercial success, debuting in the No. 14 slot for Billboard’s Dance Singles on June 6. The music video for the single was included on the DVD release of the biopunk film The Gene Generation with the song also being used in the movie. The band embarked on a North American tour with KMFDM soon after the release of the single.
Combichrist
On March 6, 2007 What the Fuck is Wrong With You People? was released to some critical praise and popularity.
Combichrist
Pull Out Kings producer and songwriter Z Marr joined the band as keyboardist in January 2008 to begin work on the album Today We Are All Demons. According to an exchange with a fan, Trevor Friedrich of Imperative Reaction, he was asked to join the band as a drummer with Joe Letz (of Eighteen Visions and Wednesday 13) in October 2008. He replaced Kourtney Klein, who began full-time work with Nitzer Ebb.
Combichrist
Combichrist released Today We Are All Demons on Jan 20, 2009. For part the European tour that year, Trevor was temporarily replaced by Mark Jackson of VNV Nation. Combichrist’s song “Shut Up and Bleed” featuring W.A.S.T.E was put on the soundtrack for the horror movie The Collector. Their song “Today We Are All Demons” (Beneath the World Mix) was put on the soundtrack for the movie Underworld: Rise of the Lycans.
Combichrist
Limp Bizkit’s guitarist Wes Borland joined Combichrist briefly in October 2009 for their tour of North America and in the studio for recording of new material on Making Monsters.
Combichrist
Combichrist’s latest album, Making Monsters, was released digitally on 31 August 2010 and on CD on 28 September 2010.[20] Combichrist began a tour in support of the new album in late 2010, with Aesthetic Perfection and iVardensphere as the support bands. In 2011, after opening for Rammstein at Madison Square Garden in December 2010, both bands announced Combichrist would be supporting Rammstein on their North American tour and Andy announced the “Monsters on Tour Part II” taking place around the scheduled Rammstein shows. The “Monsters on Tour Part II” had the same support as the 2010 tour but with the additions of Angel Spit and God Module performing with them on select dates.
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Combichrist’s song Never Surrender was featured in a gameplay demo for the hack-n-slash style video game DmC Devil May Cry with Andy LaPlegua working on the soundtrack for the whole game. The song Throat Full of Glass is featured in the same game, played during the opening sequence. A new song called Bottle of Pain was released in January 2012 for the Underworld: Awakening movie soundtrack.
Combichrist
In October 2013, LaPlegua announced on Facebook that there would be a new album on the way in 2014.

On 10 December 2013, Combichrist announced the title of their 7th studio album, We Love You, with a March 2014 release date. As well as a 2014 promo tour, We Love You Tour, with support from William Control and New Years Day. Two singles were released from this album, “From My Cold Dead Hands” and “Maggots at the Party”.

Official Site | Wikipedia | Last.fm | Facebook







Ash Thorp

Ash ThorpAsh Thorp is a graphic designer, illustrator, artist, and creative director for a multitude of media, including feature films, commercial enterprises, and print. With an exceptional style of his own, he has quickly gained recognition among the industry, most notably for his role as lead graphic designer for Ender’s Game and Total Recall. He has also contributed to the design direction and concepts for Person of Interest, Prometheus, X-men First Class, the Amazing Spiderman 2, and many more titles. His work has been featured on Motionographer, ImagineFX, Kotaku, and Art of VFX.

In addition to these feature projects, Ash Thorp is further fueled by his internal drive to develop his own signature imprint on the industry. He directed an international team of over 30 members on the Ghost in the Shell tribute titled ‘Project 2501’. He wrote and directed the main title for OFFF Barcelona 2014 alongside acclaimed director, Anthony Scott Burns. He has created feature film tribute prints for Mondo. He launched his own series of illustrations titled ‘Lost Boy’, which is in development for additional media to be announced soon.

Compelled to give back to others, Ash Thorp has travelled the globe to speak at conferences and help share his journey and industry lessons with other creatives. As creator and host of ‘The Collective’ podcasts, he developed this series in an effort to connect artists together. The topics of conversation are diverse, but they are filled with great advice, humor, industry lessons learned, costly mistakes experienced or avoided, and most importantly, it’s aimed to help motivate one another to live out your passion.

Q&A Interview With Ash Thorp
TG: What were some of your early influences and current ones?
AT: I think both my mom and brother were a big influence on me artistically. They are both incredibly talented and it was common to embrace and encourage art in our house growing up. Most of my family are creative types. My current influences are vast… I am influenced by so many different creative spectrums all the way from David Lynch to Moebius.Ash Thorp

TG: How did you get into design and illustration? Do you have any advice for aspiring designers and illustrators?
AT: I first started drawing illustrations as a kid. I always loved escaping into my imagination and pulling the things from my mind out onto paper to scare my mom or impress my friends. Design came to me later in life when I concluded it would be a more sustainable career path for me. Design felt like a natural progression from illustration, and it would still allow me to apply my creative passion. As far as advice, it’s difficult to say since everyone is in different stages in life, but I suppose a unified piece of advice that applies to all of us is: stay hungry, stay humble, expect and encourage change. Most importantly, be in love with what it is that you do.Ash Thorp

TG: What are some of your favorite programs, apps, tools that you regularly use to create your artwork and do you have a process?
AT: There are too many to list! I primarily utilize Photoshop and Illustrator, but sometimes I will use InDesign and play around with C4D for 3D work. Most recently, I have started falling back in love with traditional media. I am in the process of building my book “Lost Boy” using ink and paper to get back to that original feeling of authentic drawings. I have been working with digital medium for so long that it will be a nice reconnection. As far as traditional mediums, I am currently researching and reading about what some of The Greats have found success with using. I recently got lots of nibs and pens from Japan that I’m going to try out, along with some different types of paper. Once I lock in the tools that work best for me and help me get what I want out onto paper, I will be sharing these tools with everyone.Ash Thorp

TG: How much time is divided between traditional forms and working on the computer, and what do you prefer?
AT: When I design, I usually start with an idea that I quickly put on paper in my sketchbook. These drawings are tremendously raw in form, but I can predict the potential in them. They are often mental snapshots of ideas that I will revisit. Once I get the energy and ideas out onto paper, I will then go into either Photoshop or Illustrator to build out these ideas to its final product. I believe I like the use of both paper and digital for mixed reasons. I try to constantly change things up to keep myself fresh and challenged.Ash Thorp

TG: Do you listen to music while working? If so, what’s usually on your playlist?
AT: I absolutely love music, it’s a driving force for my creative passages. I listen to so many different types of music, depending on my mood or if someone has sent me a song/album to check out. I tend to listen to an album over and over again on repeat until I hate it, and then I’ll finally move on to something else. Other than music, I listen to LOTS of film commentary, podcasts, and audio books. Some of the best commentaries I have listened to so far have been by David Fincher, Ridley Scott, and Steven Soderbergh. However, there are so many that I appreciate though, which makes it difficult to really pick a favorite. I am fascinated and in love with the process of making movies, so listening to film commentaries keeps my mind racing while I am building out new content and imagery on my projects.Ash Thorp

TG: What TV shows or movies have been huge influences on your work?
AT: I am a bit of a sponge when it comes to my influences. I love certain pieces about so many different shows/movies. I really loved racing home after school to watch Batman, the animated series; it’s such a masterpiece, and it showed me how it’s possible to respectfully portray the superhero genre. I am definitely inspired by comics, anime, manga, and Sci-Fi films. Some pivotal films that changed my life growing up were Star Wars, Empire Strikes Back, Alien, Akira, Ghost in the Shell, Ninja Scroll, American Beauty, Godfather, Terminator, Fargo… the good stuff. I was lucky to have grown up in such an iconic part of creative history.Ash Thorp

TG: What were some of your favorite projects you worked on and why, how excited were you when you got to work on the bigger ones?
AT: I think each project has been special to me in its own right. I really try and give each project my everything, no matter how small or big it may be. I feel that is the only way to create memorable work that stands out. I try to select projects that I feel fit me best or that I will grow the most from working on, so that I can further build and develop myself into the person that I aim to be. Overall, I’m most excited and personally enjoy the more self-propelled projects, where I have more creative direction and control of the process and final outcome.Ash Thorp

TG: Any dream projects you would love to tackle?
AT: At this stage in my career, I would really love to build out my own projects with other creative that I admire and trust. I feel that nothing is as gratifying as building your own worlds or seeing your own ideas come to life. There are many creators and directors that I would love to someday have the fortune to collaborate with and merge our talents. Working with Otomo at some point in my life would be an extreme honor to me, as I consider him to a living legend in our industry. There is so much to learn and gain from him, and I admire how he has managed to produce such stunning body of works. It would be a dream to be able to translate his masterpiece “Domu” to film.Ash Thorp

TG: What was your first introduction to point cloud?
AT: I was first introduced to the concept from a brief that Ridley Scott and his production designer sent out regarding their needs on the film “Prometheus.” They mentioned a music video by Radiohead that was created using a Lydar scanner. I kept digging for more information which eventually led me to playing with processing and discovering a whole new world of possibilities.Ash Thorp

TG: Is there anything you can tell us about your project Lost Boy and how far away are you from kickstarting it?
AT: YES! Lost Boy is everything that I aspired to be able to draw or create as a kid. With each moment of time I have to sit and study or draw, I am getting closer to conveying the energy and ideas that I have in my mind. This process is extremely taxing and rewarding at the same time. I am in midst of creating the “Lost Boy” script with my great friend and close collaborator, Anthony Scott Burns. Once the crazy story of the “Lost Boy” world is locked down, I will then be able to expand the characters and further build out the pages and art details. I want the book to be impressive and inspiring, so I am devoting everything I can to see this project through. Ideally, my plan is to have 50-60% of the book completed before I launch the KickStarter, so that I have a solid foundation to show people and for them to believe in and support. By waiting to launch, it will also help minimize the amount of time the pledged supporters will have to wait to receive the final product. I will only be able to complete this book with the love and support of the community. I want to pay that back by giving them something special. I’m hoping to go public with the KickStarter early next year… Fingers crossed!!! Wish us luck, and thank you EVERYONE for the amazing feedback, love and support.Ash Thorp

Check out his website here. | Twitter | Facebook | Tumbler | Vimeo | Behance
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